Audio is here! Finally

You’ve been there, a job that’s been lurking around, you know it will have to be done at some point but for some reason just keeps getting pushed to the bottom of the pile with a thought of “I’ll do it later”! Audio was one such job, but finally it has surfaced in 1.0.7 and is looking.. Sorry, sounding rather good.

I have to keep reminding myself that this is a framework and it’s down to the coder to do certain things, if you’ve read the 8bitrocket book (see below for link) then you’ll know that the best way to do the audio is to have a sound bank and use that for playback.

I did want to implement this into bHive but then I have to remember if a developer wants fifteen million sounds playing all at once, who am I to stop him, I just create the tools. :)

Anyway, sound is working which is another item bHive can handle.

Trigger me this..

I’ve also removed the need for developers to use the JavaScript setTimeout and setInterval functions, replacing them with native bHive Triggers which do the same job but in a more efficient manner.

Most browers have enough trouble with lots of timers kicking off all over the place and you’ll find that they “slip” from when you expect them to execute. This way one setInterval is running and calls your functions for you, simple really!



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