New thinking.. New bHive

It’s been a while, granted! I’ve been watching the scene and the exciting new developments for HTML5 gaming. It seems that in less than six months HTML5 has literally exploded into the development world and isn’t looking as though it’s going to slow up anytime soon.

I’ve also been messing around with paper.js from Juerg Lehni & Jonathan Puckey which is a stunning library for using the canvas, with blisteringly fast performance. It’s always interesting using other peoples libraries as it gives you insights into where you can change (for the better).

The latest iteration of bHive will get rid of the disjointed loading style in favor of a much neater global object. here’s an example of the loading methods:

<script src="js/bHive-1.0.8.js"></script>
<script type="text/bhivescript" stage="stageholder"> ... your code ... </script>

Wow, that’s difficult isn’t it… Ok, granted if you use paper.js you’ll instantly recognise the fact that I’m using a similar loading style, but you know what? There approach is just simply better than mine!


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